By Alexander Baburin

Pawns are the soul of chess--and one of many features of the sport that chess desktops simply do not deal with good. this contemporary consultant to pawn constructions, written through an skilled grandmaster, analyzes quite a few common formations, and explains the methods, styles, and strategies utilized by pros in all stages of the sport. The information won from the pattern suits provided will provide any participant a pragmatic virtue at the board.

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It develops a theme of remarkable originality and has a most unexpected Key. 28. S. WDWHkD} {DWDWDWDW} vllllllllV Mate in three 29. S. WDWDWD} {Dp)WDWDW} {kDWDWdWD} {DWDWDWdW} {KDWDWDwD} {DWDWDWDW} vllllllllV Mate in three 30. J. P. Lea cuuuuuuuuC {WDWDW$WD} {DWDWDWDW} {WDKDWDWD} {DwDWipDW} {wDW$pdWD} {DW0WDWdW} {WDWDWDQD} {GWDWDWDW} vllllllllV Mate in two 3. G. Hume & D. Pirnie cuuuuuuuuC {WDWDWDWD} {DWDW0WDW} {WDWDRDPD} {0kDKdQDW} {pDW0P)WD} {)WdPDWdW} {WDPDWDWD} {DWDWDW1W} vllllllllV Mate in three CHAPTER XIV SELF-MATES Self-mate positions—often styled Sui-mates—in which Black is compelled to mate the White K in a given number of moves are now generally regarded as only a side line of 32.

Mackenzie G. J. ” We cannot recall {dpDNDWDW} an instance in which this has been {W0WDkGw)} achieved. In this position Mackenzie, {$W)WDWDp} probably the greatest problemist of his day, who composed most beauti- {pDw$pDWD} ful conceptions after becoming totally {DWDW4bDr} blind, combines two Two Movers. The vllllllllV Mate in three Key is Rd3. If Black replies with P×R, there is a Two Move problem with Qc8 as Key. If Black plays Bg2 for his first move there is another Two Mover with Qg8 as Key. It will be interesting for the student to note the difference made by these two moves of Black.

Hume & D. Pirnie cuuuuuuuuC {WDWDWDWD} {DWDW0WDW} {WDWDRDPD} {0kDKdQDW} {pDW0P)WD} {)WdPDWdW} {WDPDWDWD} {DWDWDW1W} vllllllllV Mate in three CHAPTER XIV SELF-MATES Self-mate positions—often styled Sui-mates—in which Black is compelled to mate the White K in a given number of moves are now generally regarded as only a side line of 32. the Problem Art. They were very much cuuuuuuuuC more in vogue a few years ago and {WDWDWDWD} often extended to such a number of {DW)NdW)W} moves that only specialists attempted {WDW4RDpG} their solution.

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