By Dr. Max Euwe, Dr. Walter Meiden, Sam Sloan
Chess avid gamers usually succeed in a undeniable point and for this reason appear not able to turn into any more desirable. They reach reliable or even promising positions with no need any good formulated principles of ways to proceed the sport. they regularly don't realize the strategic standards of the niceties which move into the increase of a powerful place. the line to Chess Mastery is a suite of 25 video games annotated in particular for the aim of revealing the way to increase their chess. All stages of chess strategy are integrated: discussions of the elemental principles at the back of glossy openings, reasons of the dealing with of average heart video game positions, attention of yes endgames, examples of the type of technical research a chess participant needs to make earlier than settling on your next step. via an creation that explains how the standard chess participant can enhance within the quite a few stages of the sport of chess, and in enlightening commentaries way more large than area allows in a standard annotated video game, former international Champion Dr. Max Euwe indicates how a chess participant should still imagine, by means of indicating the strikes for all however the most evident strikes of every video game. via making use of what he learns during this paintings the reader could, certainly, locate himself touring the line to chess mastery.
Read or Download The Road to Chess Mastery PDF
Best games: chess books
Chess Generalship V1: Grand Reconnaissance
This e-book is a facsimile reprint and should include imperfections equivalent to marks, notations, marginalia and incorrect pages.
Better Chess for Average Players (Dover Books on Chess)
Transparent, common consultant via famous professional coaches readers via basics of attacking and positional play, in addition to tips to method the endgame. the most important procedures of assessing positions and selecting strikes are tested intensive; additionally, how one can do something about tricky positions and time-trouble. 384 diagrams.
Additional resources for The Road to Chess Mastery
Sample text
It de- White has an imposing Pawn formation on the Q side. But Black, 17 Nimzo-Indian: 4 Q-B2, P-B4 Variation by 8 . . P-QR4, seeks to induce the Pawns to advance in order to weaken them. This he can do the more easily, because White will not want to saddle himself with two isolated Pawns by PxP nor can he allow Black to play . . PxP without first protecting his QR. If he plays 9 P-N5, Black can occupy and hold the important QB4 square after . . P-Q3 and . . N-Q2-B4. 9 R-QNl The alternatives do not look attractive : ( a ) 9 P-N5 would give Black a strong square, as explained above; ( b ) 9 B-N2, PxP; 10 PxP, HxR eh; 1 1 BxR, BxP costs a P awn; ( c ) 9 N-R2, PxP; 10 PxP, BxP eh, and White cannot retake without losing his Rook.
3 N-QB3 The logical move to control the center. It threatens 4 P-K4. At this point, 3 N-KB3 can lead to the Queen's Indian Defense after 3 . . P-QN3 ( see Game 24 ) . 3 ... B-N5 This move develops the Bishop to a square where it can take an important part in the struggle for the center and continues that strug gle by parrying the threat of 4 P-K4. In the Nimzo-Indian Defense, Black usually exchanges this Bishop for the White QN, as a result of which White often gets a doubled Pawn, a disadvantage, in return for which he retains the Two Bishops, an advantage.
No wonder the amateur who, just as in Game 1, does not make errors, cannot withstand the logical exploitation scheme of his master opponent. 13 . . Q-B2 The text serves to prepare an attack against White's spearhead Pawn by . . P-QN3. If Black had tried to attack White's spearhead Pawn directly by 13 . . P-QN3, then there would have followed 14 P-B6 and 15 P-N5, and Black would have had a more difficult time. The possessor of a spearhead Pawn should handle it defensively by protecting it as much as pos sible, concentrating forces, and then, after a long, long consolida tion, consider advancing it.