By Paul Motwani

Paul Motwani has chosen the best video games of the brightest younger stars of the 1990s-including Kramnik, Anand, Adams and Judit Polgar - and annotated them in his personal inimitable variety. Readers should be either encouraged and thrilled via the video games and notes, which either impart guideline in painless model and make clear the criteria that experience made those avid gamers such world-beaters. Written through a former international Under-17 Champion, this ebook positive aspects fantastic video games through the best skills of contemporary chess and highlights instructive issues from every one video game. Paul Motwani is a chess journalist, trainer and instructor. He gained the area Under-17 Championship in 1978, sooner than brief, Hjartarson and plenty of different recognized gamers. within the related 12 months he turned the youngest ever Scottish Champion - a identify he has gained on 4 next events. He grew to become Scotland's first grandmaster in 1992.

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Wxa6 achieves nothing: 47. ltJ c6 ltJ f7 48. h5! lDe6! lDd7 8 The activity of the knight plays an important part in this ending. 7 50... xa4 'it> d4 55. ltJ f6 'kt> e3 (55 . . ltJ g5 56. ltJ g4=) 56. 'kt> b5 'it> f4 57. W c5 'kt> g5 58. ltJ d7 'it>xh5 59. lDf6 2 Here the knight can protect both -pawns. •. 1 a b c d e f g h 6 8 7 After 52 ... ltJ g5 53. W d3 White threatens ltJ g4=. b5 53 ... W d6 is followed by 54.

TLl f7 is simpler: 57. <;t> e6 tLl g5t 58. <;t> e5 tLl xf6 6o. �xd6 Diagram 4-2 Here we have rather a complicated ending. Since the black king is not in front of the pawn, all Black's hopes are based on the knight. Nevertheless, it is important to have the king in a good position. 58... ttJf7t? In time trouble, both players lose the thread and repeat moves. 58 ... <;t> b7! is correct: 59. <;t>e7 <;t> cG! and if 60. tLl e4, then 60 ... tLl f3! f7 (or 6 I . <;t> e6 tLl d4t=) 6 1 . . f8W tLl g6t=.

B5 48. lb a5 cj;Jxa3 49. +- or 47... 'it> b5 48. lb b2+-. ttlxa6t Black resigned. 52 . . cj;J b5 is followed by lb c7-e6-g7 and the h5-pawn is lost. Some important rules for knight endings 1 ) Try to post your pieces as actively as possible. It is very important to get a passed pawn. A passed rook's pawn is especially valuable. 2) Try to limit the activity ofthe opposing knight. Use your pawns to deprive it of good squares. 3) Endings with 4 against 3 pawns on one side offer very good winning chances.

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