By A. J. Roycroft
The endgame examine, just like the chess challenge, removes over-the-board festival to be aware of an invented endgame place rigorously plotted to fox, bewilder, problem, and another way stimulate the solver. not like difficulties, stories don't stipulate the variety of strikes to the answer; they call for a better wisdom of endgame concept, hence changing into valuable instruments for real avid gamers whereas giving "studyists" self-contained epiphanies of compositional paintings.
A. J. Roycroft, founding father of the Chess Endgame learn Circle and editor of its journal EG, offers this whole creation to the endgame research. Roycroft writes the background of endgame research with its overseas roster of serious theorists and composers; he directs an encyclopedic discourse to all forms of chess fanatics — informal solvers, composers and connoisseurs, analysts and judges; and he deals over four hundred endgame reports relationship from ninth-century Arabia to the current. All reports, from the obvious to the forever advanced, are annotated with genial wit and spirit. Roycroft devotes a lot assurance to definition, class, and retrieval of released endgame reports, offering his personal amendment of the Guy-Blandford procedure. He additionally investigates motivation and creativity, summing up with a grand apologia on chess as online game, technology, and paintings.
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Example text
Bf3 Qd3 11. : If White tries to gain material with 21. Bxc6 heis met with ll . ] ψe4 Bh4 0-0-0 Bf6t f4! Bxf3! p. Depήvίng Black of all chances, and there· fore better than the wίn of the Exchange by Bd3t. 17. 28. 19. 30. 31. 32. 33. 34. 35. 36. 37. 38. 39. 40. Na5 Bxb7 N:xb7 Rd7 Nc5 Κg6 Rxf7t Rx:c7 Nd3t Κb1 Κf5 Rd1 Nxe5 Ke4 Rflt Nc4 Rx:a7 Rd7 Κe3 Re1t Κf3 Rx:e8 Rx:e8 Rd4 Ne3 Rh4 NfS Adjourned. Black resigned ση resump· tion. Game 8 . QGD Slav Defense Alekhίne tήes an unusual ίdea ίη the Slav, but goes wrong ίη followίng ίt up.
L Bxc4 Kcl Κb3 Re4t Nxf4 Rd4t Be4t! gS! Sad. But if31 ... Bg6, then 32. Rcf3 Nd5 33. -returning the Exchange for a winning Extreme Chess endgame. ns Euwe's great fight for the draw. 32. 33. 34. 35. 36. Bxf1 b6 Κa3! Bb3 Rc4! ined Black time, but against that you must set the general discom· fort of playing with minor pieces alone when 46. Re7 the enemy has a Rook. 37. Bf7 38. Κb4 c4 If38. e6, then38... Bd5 39. Rel b4t! (Flohr). 38. 39. Κc3 40. Be8t 41. B:xb5! Nd3t NxeS Κc5 Sealed move. Not 41. Re1, because of41 ...
65. 66. Rh8 d6 g8=Qt Rxg8t Rf8t Κχg4 Re8t f4! p. Κe6 Rd2 And draws by continually threatenίng to get the Κίηg ίη front of the pawn. 66. 67. 68. 69. 70. 71. 72. 73. Rf3 Κg3 Rf8 ReSt Re7 Re8 Re7 Rd3 Rd1 e4 Rd2 Κf5 Ra2 Rb2 Drawn Agaίn transposing hίs Κnίght moves as ίη the 5th game, Euwe ίs confronted by a star tlίng pawn-push specially concocted ίη the ίnteήm-it baffles hίm. Alekhine-Euwe 1. e4 2. d4 3. Nc3 e6 dS Bb4 dxe4 Be7 Nc6 7. g4!? Nf6. Alekhine now spήngs a tήcky move. The only answer to be feared was 7 .