By Raymond Keene
For greater than 1 / 4 of a century until eventually his demise in 1935, Aron Nimzowitsch used to be regarded as one of many world's prime gamers. The top Grandmaster of the Hypermodern university, his video games have been filled with new rules and plans, which have been observed through landmarks in chess literature reminiscent of My approach and Chess Praxis. tough outdated theories, his books are considered as being the easiest instructing manuals and feature strongly withstood the attempt of time. Raymond Keene has coated Nimzowitsch's profession intimately, carrying on with the subjects of My method and drawing on Nimzowitsch's personal notes, which had now not seemed in English ahead of this publication. a big variety of the Grandmaster's video games are incorporated, in addition to an in depth research of his effect on smooth starting play. smooth avid gamers owe a good debt to Nimzowitsch, whose deep conceptions and masterpieces of positional play have resulted in his common appreciation because the grasp of making plans.
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This publication is a facsimile reprint and will comprise imperfections corresponding to marks, notations, marginalia and improper pages.
Transparent, undemanding consultant by means of famous professional coaches readers via basics of attacking and positional play, in addition to the right way to method the endgame. the most important strategies of assessing positions and selecting strikes are tested extensive; additionally, easy methods to do something about tough positions and time-trouble. 384 diagrams.
Extra resources for Aron Nimzowitsch - Master of Planning
To B's 4th. 10. Kt. to Q. B's 3rd11. Kt. to B's 3rd. 7. P. takes B. 9. B. to Q's 2nd. 10. R. to Q. Kt's sq. 8. 8. Castles. 11. 12. B. to K. B's 4th. Attempting to defend the Q. 12. B's P. Castles. would have only led him into difficulties. 13. B. takes P. 13. Kt. to Q's 5th. Q. takes Kt. B. to Q's 3rd. 14. 16. Kt. to his 5th. 17. Q. to Q. Kt's 4th. 16. 14. 15. Q. takes B. 15. B. to Kt's 5th. K. II. to Q's sq. 17. B. to his sq. There appears to be no other mode of saving the Pawn, for if Bluet had played P.
To B's 6th. 49. K. to R's 4th. 49. R. takes P. ) 50. R. to Q's 2nd. 51. R. ) 52. R. to Kt's 5th. 50. K. to Kt's 5th. K. to B's 6th. 52. R. to B's 4th. 51. 53. K. takes P. 54. K. to B's 6th. 53. R. to R's 5th. 54. R. to R's 4th. And White GAME WHITE. IV. (Mr. ) P. to K's 4th. Kt. to K. B's 3rd. P. to Q's 4th. 4. Q. takes P. This move Q'B 2nd. ia resigns. PHILIDOR'S DEFENCE. BLACK. (Mr. ) P. to K's 4th. 2. P. to Q's 3rd. 3. P. takes P. 4. Kt. to Q. B's 3rd. 1.
P. to Q. Kt's 4th. The student will perceive the importance of P. to Q. R's 3rd on the third move in the defence, since with P. to Q. Kt's 4th subsequently, the adverse Bishop is forced to a square on which he is rendered comparatively harmless. 7. B. to B's 2nd. We much prefer B. to Kt's 3rd. 8. P. to Q's 4th. Kt. takes P. 9. Castles. 7. P. takes P. 9. P. to K. R's 3rd. 8. 10. Castles. 10. P. to R's 3rd. 11. P. to Q's 4th. 12. P. takes P. 12. B. to Kt's 3rd. 13. Kt. to B's 3rd. 13. 4. B. to Kt's sq.