By Dan Heisman

Determine and care for Threats!

This booklet is written to deal with and underemphasized region of chess education and examine, the identity of and response to threats.

For starting and intermediate-level gamers, the examine of strategies is paramount. just about all strategies books take the technique of supplying a place the place there's a pressured win, checkmate, or draw.

However trying to find hassle – now in a revised and enlarged moment variation – takes a distinct tack. It enables you to realize threats by way of delivering over three hundred difficulties within which you specialise in picking and assembly threats within the commencing, middlegame and endgame. The author’s transparent factors are provided in a fashion that are supposed to significantly gain gamers of all degrees.

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Extra info for Looking for Trouble: Recognizing and Meeting Threats in Chess

Sample text

Front Offensive. Front Defensive. Supporting Factor. Auxiliary Factor. 18. 7. Piece Exposed. 20. 8. Disturbing Integer. 21. 9. Primary Origin. 22. 1. 2. 3. 4. 5. 6. 10. Supporting Origin. 11. Auxiliary Origin. 12. Point Material. 13. Point of Interference. 17. 19. 23. 24. 25. : Supporting Front. Front Auxiliary. Front of Interference. Point of Co-operation. Point of Command. Point Commanded. Prime Radius of Offence, Tactical Objective. The Tactical Sequence. PLANE TOPOGRAPHY. A COMPLEX TACTICAL FIGURE 29 PLANE.

White having to move checkmates the black move by 1 R K Kt 8 (ck). in one PLANE TOPOGRAPHY. Those verticals, horizontals, diagonals, and obliques, and the points situated thereon, which are contained in a given evolution, constitute, when taken collectively, the Topography of a given plane. Every plane, whether strategic, tactical, or logistic, always contains the following topographical features Zone of Evolution. Kindred Integers. 14. Tactical Front. 15. , Prime Tactical Factor. 16. Front Offensive.

K. ) FIGURE 26. Black. White, The kindred Integers always have the move any given evolution, and always are of the same color the Prime Tactical Factor. NOTE. in -as PLANE TOPOGRAPHY. A Hostile Integer is any adverse piece which tained in a given evolution. 33 is con- HOSTILE INTEGERS. (H. ) FIGURE 27. Black. White. The Hostile Integers never have the move any evolution and always are opposite in color to the Prime Tactical Factor. NOTE. in MAJOR TACTICS. 34 The Prime Tactical Factor is that kindred Pawn or Piece which in a given evolution either check-mates the adverse King, or captures adverse material, or is promoted to and utilized as some other kindred piece.

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