By Andrew Martin

The guts Counter will be competitive and hazardous. It instantly demanding situations White from the get-go (1. e4 d5!) and it truly is making a return! due to Andrew Martin's 2... Qxd5, the heart Counter additionally does not require a mountain of memorization nor wisdom to benefit it and use it.
In 10 chapters you're guided via declined and approved diversifications. Transpositional adaptations from non-CC video games akin to the Blackmar-Diemer Gambit aren't simply investigated, they're taken apart.
36 video games are annotated within the pleasant type that Andrew Martin is understood for—his writing makes you must play the program!

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Extra resources for The Essential Center-Counter - A Practical Guide for Black

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Wxa6 achieves nothing: 47. ltJ c6 ltJ f7 48. h5! lDe6! lDd7 8 The activity of the knight plays an important part in this ending. 7 50... xa4 'it> d4 55. ltJ f6 'kt> e3 (55 . . ltJ g5 56. ltJ g4=) 56. 'kt> b5 'it> f4 57. W c5 'kt> g5 58. ltJ d7 'it>xh5 59. lDf6 2 Here the knight can protect both -pawns. •. 1 a b c d e f g h 6 8 7 After 52 ... ltJ g5 53. W d3 White threatens ltJ g4=. b5 53 ... W d6 is followed by 54.

TLl f7 is simpler: 57. <;t> e6 tLl g5t 58. <;t> e5 tLl xf6 6o. �xd6 Diagram 4-2 Here we have rather a complicated ending. Since the black king is not in front of the pawn, all Black's hopes are based on the knight. Nevertheless, it is important to have the king in a good position. 58... ttJf7t? In time trouble, both players lose the thread and repeat moves. 58 ... <;t> b7! is correct: 59. <;t>e7 <;t> cG! and if 60. tLl e4, then 60 ... tLl f3! f7 (or 6 I . <;t> e6 tLl d4t=) 6 1 . . f8W tLl g6t=.

B5 48. lb a5 cj;Jxa3 49. +- or 47... 'it> b5 48. lb b2+-. ttlxa6t Black resigned. 52 . . cj;J b5 is followed by lb c7-e6-g7 and the h5-pawn is lost. Some important rules for knight endings 1 ) Try to post your pieces as actively as possible. It is very important to get a passed pawn. A passed rook's pawn is especially valuable. 2) Try to limit the activity ofthe opposing knight. Use your pawns to deprive it of good squares. 3) Endings with 4 against 3 pawns on one side offer very good winning chances.

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