By James Eade, Al Lawrence

Grasp the traditional paintings of chess, the sport of kings. Now, beginner avid gamers can examine fast and at a look the foremost thoughts and vintage strikes of the chess masters. This totally revised and up to date variation contains simple and complicated strategies, combos, sacrifices, pawn constructions, and annotated illustrations to aid gamers of each point carry their very own opposed to extra complex gamers. This publication additionally includes:,

  • Over three hundred examples of attacking and protecting techniques for the hole, heart and finish stages of the sport
  • NEW: grasp demanding situations on the finish of every part to enhance sensible wisdom and hone abilities
  • NEW: “How to Win” quick-reference precis is helping gamers commence profitable immediately
  • NEW: video game research part that features a choice of groundbreaking video games that may be performed back and again―so avid gamers study from the best avid gamers of all time

    It’s a accomplished and compact reference that might discover a prepared position in class and personal chess golf equipment. This e-book can also be a favourite between people who desire to become aware of chess as a enjoyable technique to spend a social evening.

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    Read Online or Download The Chess Player's Bible: Illustrated Strategies for Staying Ahead of the Game PDF

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    Additional info for The Chess Player's Bible: Illustrated Strategies for Staying Ahead of the Game

    Sample text

    Classical Opening Principles Philidor was ahead of his time, and it wasn't until the latter half of the nineteenth century that players generally accepted the idea that attacks needed to be properly prepared if they were to be successful consistently. Players learned to postpone immediate attacks against the enemy king in favor of intermediate goals, such as the conquest and control of the center. Direct attacks would only be justified after some strategic advantage had been obtained. The art of defending against premature attacks rose to new heights in the games and writings of Wilhelm Steinitz ( 1 836-1900) , who was the first official World Champion.

    Variation 1: One variation of the Scotch Game is: e4 e5 C2Jf3 ctJc6 d4 exd4 ctJ xd4 lieS . Black will be able to complete development comfortably, but white's pawn on e4 will provide a small, yet lasting, spatial advantage. Board 2 Here is a typical continuation: lie3 VJi/f6 c3 C2Jge7 lic4 0-0 0-0 Jib6. sa 15s G A M E TYP E S/OP E N G A M E S Board Variation 2: . e4 e5 CZJf3 CZJc6 d4 exd4 CZJ xd4 CZJ£6. White will try to maintain this pawn on e5 in order to cramp black's game. 1 1 8) by the ' bishop on a6, which will be able to capture white's queen.

    The knight defends the bishop, which attacks the queen. After the queen retreats, white will have two or more pieces developed to black's one. White could have captured the pawn on d4 with either the knight or the queen, but chose to develop quickly instead. The bishop is attacking the black queen, which must waste another move in order to avoid capture. White has three pieces developed to black's one. White has developed quickly, but black has not. Board 3 40 /4 1 O P E N I N G P R I N GIP L E S / GlAS S I CA L �--- Castle Early Another classical principle related to centralization was the suggestion to castle early.

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