By Mark Taimanov
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31 Ke2xf3 Rf6+f7 39 Ra6-a2 Rb7-g7 32 33 Kf3-e2 Ke6-d6 40 Kd4-d3! Rg2xa2 b3-b4 Rc7*b7 34 h4-h5 41 Ralxa2 Rg7-e7 There i s no hope in 41 . . Rg7-gl 42 Ra2-a6! Rgl - d l + 43 Kd3-c2 R d l - h l 44 M - b 5 R h l x h 5 45 Ra6xc6t Yd6-d7 46 Rc6-a6. A slight inaccuracy, according t o Capablanca himself. He should have played (he says) 34 f2-f4, and if Page 19 Game 6 and the rest is an easy win for White. 42 Ra2-g2 43 Rg2-g7 Re7-e6 After all its threatening gestures on the 0-side, White's energetic Rook rushes to force a decision on the K-side.
But now accepted. '. bl b5-b4 Worth more than a passing glance was 9 Nc3-a2 in order to deploy the Knight (after 10 Bcl -d2) t o b3 (by way of cl ) where it would occupy a strong, unassailable position. A fine example of this strategic &cement of the Knight occurs in the Alekhine-Tarrasch game at Hastings i n 1922. 9 ... ID 0-0 11 d4x6 c7-c5 Nb8-c6 With this White gives u p the center, fearing perhaps that his opponent might capture first, leaving him with an isolated Pawn.
Na5-c4, the attack on the c-file being compensation to Black for his otherwise cramped position. 11 Ral-dl The immediate 11 Be3-h6 ( t o get: rid of Black's strongest minor piece) would be an error, as a f t e r I 1 . . Nc6xd4 12 Bh6xg7 Nd4xe2t 13 Qd2xe2 Kg8xg7, Black wins a piece. I 11 12 ... ~4 Ne7-f5 More to the point was 19 Bishop). Pins the Knight and menaces 22 92-94 and 23 94-g5, winning the unfortunate creature. 12 . . Ra8-c8, followed by 1 3 . . Nc6-a5and 1 4 . . Na5-c4, t o gain control of c4 (and perhaps enforce an exchange of Knight for 13 Be3-h6 Bd7-c8 I 34 15 Bh6xg7 Qd2-e3 e7-e5 I 16 f2ef4 Bc8-e6 17 Nc3-d5 Be6xd5 I Kg8xg7 The exchange i s forced, the cgnsequences of a Queen move being disastrous.