By John Emms
During this easy-to-read consultant, Grandmaster and openings specialist John Emms is going again to fundamentals, learning the fundamental ideas of the Scotch beginning and its various adaptations. in the course of the ebook there are an abundance of notes, guidance, and warnings to steer bettering avid gamers, whereas key suggestions, rules, and strategies for each side are basically illustrated.
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Additional resources for Starting Out - The Scotch Game
Example text
Wxa6 achieves nothing: 47. ltJ c6 ltJ f7 48. h5! lDe6! lDd7 8 The activity of the knight plays an important part in this ending. 7 50...
TLl f7 is simpler: 57. <;t> e6 tLl g5t 58. <;t> e5 tLl xf6 6o. �xd6 Diagram 4-2 Here we have rather a complicated ending. Since the black king is not in front of the pawn, all Black's hopes are based on the knight. Nevertheless, it is important to have the king in a good position. 58... ttJf7t? In time trouble, both players lose the thread and repeat moves. 58 ... <;t> b7! is correct: 59. <;t>e7 <;t> cG! and if 60. tLl e4, then 60 ... tLl f3! f7 (or 6 I . <;t> e6 tLl d4t=) 6 1 . . f8W tLl g6t=.
B5 48. lb a5 cj;Jxa3 49. +- or 47... 'it> b5 48. lb b2+-. ttlxa6t Black resigned. 52 . . cj;J b5 is followed by lb c7-e6-g7 and the h5-pawn is lost. Some important rules for knight endings 1 ) Try to post your pieces as actively as possible. It is very important to get a passed pawn. A passed rook's pawn is especially valuable. 2) Try to limit the activity ofthe opposing knight. Use your pawns to deprive it of good squares. 3) Endings with 4 against 3 pawns on one side offer very good winning chances.