By Glenn Flear

Here... at lengthy last... we've got it. a brand new form of endgame booklet. A publication and is the reason tips to deal with these positions that regularly happen in useful play yet, apparently, are hardly the topic of theoretical works.Most endgame books depend upon recycling tested conception on simple positions, or pay attention to fantastical reports. This one is various. renowned Grandmaster and endgame specialist Glenn Flear examines extensive all endgames which characteristic both items for every facet, or items opposed to one.Why is that this an incredible topic? simply because those occasions come up unusually usually in functional play. for instance, an exam of any colossal database will display that the endgame of rook and minor piece as opposed to rook and minor piece arises in approximately 20% of video games. that implies that should you open with 1 e4, you're likely to achieve the sort of endgames than you're to stand the French Defence. And total, each time you sit to play a online game of chess, there's approximately a 50% probability that you'll achieve one of many endgames lined during this book.If you could deal with such endgames good, your effects will necessarily enhance. This booklet will convey you the way.

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Additional info for Practical Endgame Play - Beyond the Basics: The definitive guide to the endgames that really matter (Everyman Chess)

Sample text

Wxa6 achieves nothing: 47. ltJ c6 ltJ f7 48. h5! lDe6! lDd7 8 The activity of the knight plays an important part in this ending. 7 50... xa4 'it> d4 55. ltJ f6 'kt> e3 (55 . . ltJ g5 56. ltJ g4=) 56. 'kt> b5 'it> f4 57. W c5 'kt> g5 58. ltJ d7 'it>xh5 59. lDf6 2 Here the knight can protect both -pawns. •. 1 a b c d e f g h 6 8 7 After 52 ... ltJ g5 53. W d3 White threatens ltJ g4=. b5 53 ... W d6 is followed by 54.

TLl f7 is simpler: 57. <;t> e6 tLl g5t 58. <;t> e5 tLl xf6 6o. �xd6 Diagram 4-2 Here we have rather a complicated ending. Since the black king is not in front of the pawn, all Black's hopes are based on the knight. Nevertheless, it is important to have the king in a good position. 58... ttJf7t? In time trouble, both players lose the thread and repeat moves. 58 ... <;t> b7! is correct: 59. <;t>e7 <;t> cG! and if 60. tLl e4, then 60 ... tLl f3! f7 (or 6 I . <;t> e6 tLl d4t=) 6 1 . . f8W tLl g6t=.

B5 48. lb a5 cj;Jxa3 49. +- or 47... 'it> b5 48. lb b2+-. ttlxa6t Black resigned. 52 . . cj;J b5 is followed by lb c7-e6-g7 and the h5-pawn is lost. Some important rules for knight endings 1 ) Try to post your pieces as actively as possible. It is very important to get a passed pawn. A passed rook's pawn is especially valuable. 2) Try to limit the activity ofthe opposing knight. Use your pawns to deprive it of good squares. 3) Endings with 4 against 3 pawns on one side offer very good winning chances.

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