By Irving Chernev
Those 60 whole video games, annotated all through, emphasize the Cuban master's dependent, vintage, exact, deadly endgame play opposed to Alekhine, Lasker, Marshall, Nimzowitsch, R?ti, the easiest. listed below are genuine video games from fit and event play, with endings that appear like long-contemplated artworks.
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This booklet is a facsimile reprint and should include imperfections akin to marks, notations, marginalia and unsuitable pages.
Transparent, uncomplicated advisor by means of famous professional coaches readers via basics of attacking and positional play, in addition to the right way to strategy the endgame. the most important tactics of assessing positions and selecting strikes are tested intensive; additionally, the right way to take care of tough positions and time-trouble. 384 diagrams.
Additional info for Capablanca's Best Chess Endings
31 Ke2xf3 Rf6+f7 39 Ra6-a2 Rb7-g7 32 33 Kf3-e2 Ke6-d6 40 Kd4-d3! Rg2xa2 b3-b4 Rc7*b7 34 h4-h5 41 Ralxa2 Rg7-e7 There i s no hope in 41 . . Rg7-gl 42 Ra2-a6! Rgl - d l + 43 Kd3-c2 R d l - h l 44 M - b 5 R h l x h 5 45 Ra6xc6t Yd6-d7 46 Rc6-a6. A slight inaccuracy, according t o Capablanca himself. He should have played (he says) 34 f2-f4, and if Page 19 Game 6 and the rest is an easy win for White. 42 Ra2-g2 43 Rg2-g7 Re7-e6 After all its threatening gestures on the 0-side, White's energetic Rook rushes to force a decision on the K-side.
But now accepted. '. bl b5-b4 Worth more than a passing glance was 9 Nc3-a2 in order to deploy the Knight (after 10 Bcl -d2) t o b3 (by way of cl ) where it would occupy a strong, unassailable position. A fine example of this strategic &cement of the Knight occurs in the Alekhine-Tarrasch game at Hastings i n 1922. 9 ... ID 0-0 11 d4x6 c7-c5 Nb8-c6 With this White gives u p the center, fearing perhaps that his opponent might capture first, leaving him with an isolated Pawn.
Na5-c4, the attack on the c-file being compensation to Black for his otherwise cramped position. 11 Ral-dl The immediate 11 Be3-h6 ( t o get: rid of Black's strongest minor piece) would be an error, as a f t e r I 1 . . Nc6xd4 12 Bh6xg7 Nd4xe2t 13 Qd2xe2 Kg8xg7, Black wins a piece. I 11 12 ... ~4 Ne7-f5 More to the point was 19 Bishop). Pins the Knight and menaces 22 92-94 and 23 94-g5, winning the unfortunate creature. 12 . . Ra8-c8, followed by 1 3 . . Nc6-a5and 1 4 . . Na5-c4, t o gain control of c4 (and perhaps enforce an exchange of Knight for 13 Be3-h6 Bd7-c8 I 34 15 Bh6xg7 Qd2-e3 e7-e5 I 16 f2ef4 Bc8-e6 17 Nc3-d5 Be6xd5 I Kg8xg7 The exchange i s forced, the cgnsequences of a Queen move being disastrous.