By Artur Yusupov

Artur Yusupov’s entire process chess education stretches to 9 volumes, guiding the reader in the direction of the next chess figuring out utilizing conscientiously chosen positions and suggestion. to ensure that this new wisdom sticks, it truly is then demonstrated by way of a variety of puzzles.

The path is based in 3 sequence with 3 degrees. the basics point is the simplest one, past the fundamentals is tougher, and Mastery is sort of tricky, even for enhanced players.

The a variety of themes – strategies, approach, Positional Play, Endgames, Calculating adaptations, and Openings – are unfold flippantly around the 9 volumes, giving readers the opportunity to enhance each sector as they paintings throughout the books.

This e-book is the second one quantity on the Mastery level.

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Wxa6 achieves nothing: 47. ltJ c6 ltJ f7 48. h5! lDe6! lDd7 8 The activity of the knight plays an important part in this ending. 7 50... xa4 'it> d4 55. ltJ f6 'kt> e3 (55 . . ltJ g5 56. ltJ g4=) 56. 'kt> b5 'it> f4 57. W c5 'kt> g5 58. ltJ d7 'it>xh5 59. lDf6 2 Here the knight can protect both -pawns. •. 1 a b c d e f g h 6 8 7 After 52 ... ltJ g5 53. W d3 White threatens ltJ g4=. b5 53 ... W d6 is followed by 54.

TLl f7 is simpler: 57. <;t> e6 tLl g5t 58. <;t> e5 tLl xf6 6o. �xd6 Diagram 4-2 Here we have rather a complicated ending. Since the black king is not in front of the pawn, all Black's hopes are based on the knight. Nevertheless, it is important to have the king in a good position. 58... ttJf7t? In time trouble, both players lose the thread and repeat moves. 58 ... <;t> b7! is correct: 59. <;t>e7 <;t> cG! and if 60. tLl e4, then 60 ... tLl f3! f7 (or 6 I . <;t> e6 tLl d4t=) 6 1 . . f8W tLl g6t=.

B5 48. lb a5 cj;Jxa3 49. +- or 47... 'it> b5 48. lb b2+-. ttlxa6t Black resigned. 52 . . cj;J b5 is followed by lb c7-e6-g7 and the h5-pawn is lost. Some important rules for knight endings 1 ) Try to post your pieces as actively as possible. It is very important to get a passed pawn. A passed rook's pawn is especially valuable. 2) Try to limit the activity ofthe opposing knight. Use your pawns to deprive it of good squares. 3) Endings with 4 against 3 pawns on one side offer very good winning chances.

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