By Robert; Dale Brandreth; Sherwood

167 pages, hardback

Full notes to the entire video games PLUS a few very good pictures and vast remark at the prelude and aftermath to this nice occasion, the most powerful event ever held as much as that time.

The AVRO match used to be held within the Netherlands in 1938, backed by means of the Dutch broadcasting corporation AVRO. the development used to be a double round-robin match. The 8 gamers quite often considered as the most powerful on the earth took half: global Champion Alexander Alekhine, former champions José Raúl Capablanca and Max Euwe, destiny champion Mikhail Botvinnik and challengers Paul Keres, Reuben high quality, Samuel Reshevsky and Salo Flohr.

The annotations are clean and take into consideration the commentaries by means of the good contestants themselves through the years. they're incomparably higher than any earlier notes.

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31 Ke2xf3 Rf6+f7 39 Ra6-a2 Rb7-g7 32 33 Kf3-e2 Ke6-d6 40 Kd4-d3! Rg2xa2 b3-b4 Rc7*b7 34 h4-h5 41 Ralxa2 Rg7-e7 There i s no hope in 41 . . Rg7-gl 42 Ra2-a6! Rgl - d l + 43 Kd3-c2 R d l - h l 44 M - b 5 R h l x h 5 45 Ra6xc6t Yd6-d7 46 Rc6-a6. A slight inaccuracy, according t o Capablanca himself. He should have played (he says) 34 f2-f4, and if Page 19 Game 6 and the rest is an easy win for White. 42 Ra2-g2 43 Rg2-g7 Re7-e6 After all its threatening gestures on the 0-side, White's energetic Rook rushes to force a decision on the K-side.

But now accepted. '. bl b5-b4 Worth more than a passing glance was 9 Nc3-a2 in order to deploy the Knight (after 10 Bcl -d2) t o b3 (by way of cl ) where it would occupy a strong, unassailable position. A fine example of this strategic &cement of the Knight occurs in the Alekhine-Tarrasch game at Hastings i n 1922. 9 ... ID 0-0 11 d4x6 c7-c5 Nb8-c6 With this White gives u p the center, fearing perhaps that his opponent might capture first, leaving him with an isolated Pawn.

Na5-c4, the attack on the c-file being compensation to Black for his otherwise cramped position. 11 Ral-dl The immediate 11 Be3-h6 ( t o get: rid of Black's strongest minor piece) would be an error, as a f t e r I 1 . . Nc6xd4 12 Bh6xg7 Nd4xe2t 13 Qd2xe2 Kg8xg7, Black wins a piece. I 11 12 ... ~4 Ne7-f5 More to the point was 19 Bishop). Pins the Knight and menaces 22 92-94 and 23 94-g5, winning the unfortunate creature. 12 . . Ra8-c8, followed by 1 3 . . Nc6-a5and 1 4 . . Na5-c4, t o gain control of c4 (and perhaps enforce an exchange of Knight for 13 Be3-h6 Bd7-c8 I 34 15 Bh6xg7 Qd2-e3 e7-e5 I 16 f2ef4 Bc8-e6 17 Nc3-d5 Be6xd5 I Kg8xg7 The exchange i s forced, the cgnsequences of a Queen move being disastrous.

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